# Preset Animation
There are many default animations built in the mod, you only need:
- Set the correct name for the group you want to animate in Blockbench.
- Call the animation reference of the path in the
animation
field of themaid_model.json
file.
The
tlm-utils
plugin can automatically call the animation script reference based on the group name, you just need to click theRe-Analyze Animation
button.
The Blockbench plugin provides all available preset animations, you can right-click in the outliner interface to open the preset animation menu
# Positioning Group
For rendering positioning, based on the pivot point of the group, can be empty.
# armLeftPositioningBone
Position the left-handed item, its parent group must be armLeft
# armRightPositioningBone
Position the right-handed item, its parent group must be armRight
# backpackPositioningBone
Position the backpack shoulder strap, it must be the root group